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PC Gamer (Italian) 45
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PC Gamer IT CD 45 2-2.iso
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SMANDEMO
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data1.cab
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Program_Executable_Files
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data
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levels
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asylum
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ITEMS.TXT
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1999-07-12
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55 lines
$newitem
{
$rscname = RSC_A1_SEARCH
$meshpath = data\levels\asylum\objects\search.msh
$flags =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 1 0
}
$newitem
{
$rscname = RSC_A1_MEATDOOR
$meshpath = data\levels\asylum\objects\meatdoor.msh
$flags = IF_STATIC_OBJ IF_COL_SHAD_OBJ
}
$newitem
{
$rscname = RSC_A1_GOVICRATE
$meshpath = data\levels\asylum\objects\crate.msh
$flags = IF_STATIC_OBJ IF_COL_SHAD_OBJ
$type = GENERIC_EXPLODE_OBJECT
}
$newitem
{
$rscname = RSC_A1_SMOKRING
$meshpath = data\levels\asylum\objects\smokring.msh
$flags =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 0.1 0
}
$newitem
{
$rscname = RSC_A1_SMOKRNG2
$meshpath = data\levels\asylum\objects\smokrng2.msh
$flags =
$type = GENERIC_SPIN_OBJECT
$offsets = 0 0.05 0
}
$newitem
{
$rscname = RSC_AS1_ASPLINTH
$meshpath = data\levels\asylum\objects\ASPLINTH.msh
$flags = IF_STATIC_OBJ IF_LIGHT_ALL IF_COL_SHAD_OBJ
}
$newitem
{
$rscname = RSC_AS1_ONEOFFGRILL
$meshpath = data\levels\asylum\objects\airgrill.msh
$flags = IF_STATIC_OBJ IF_LIGHT_ALL IF_COL_SHAD_OBJ
}